
Wednesday, 28 May 2014
Poster for pop up show

Tuesday, 27 May 2014
buisness card for concept art front and back


Tuesday, 20 May 2014
Understanding copyright
Copyright is one of the issues that affects most films and certainly all of the mainstream releases.
It also affects me as a student, I need to know about it for the future but I also need to know about it when I am doing research or sharing clips on my blog for example.
There are many kinds of copyright.
In film the copyrights usually last for 70 years after the last surviving person dies out of the director, anyone who composed music specially for the film and the authors of the screenplay and script.
Of course there is more to it than that, and within any film or tv series there are copyrights associated with product placement and for example clips form actual tv footage or news.
Also in the media there has been a lot of coverage of pirating, this is a problem as it infringes copyright laws which means that the copyright owners don’t get the revenue for the hard work they did in getting the film (or whatever) together. There are many strong adverts in cinemas about this and it has hit the news as it is
so easy to download off the internet and whereas if you buy a pirate dvd, you probably are aware that you are doing just that (and that you shouldn’t) but with the internet you don’t feel the same somehow and you do need to be reminded that in fact piracy (even unauthorised sharing over the internet) is in fact stealing.
Using archive film clips is also something that has to be done through the right channels though often much of this is available freely or cheaply, but it is important you go through the right channels and can show that you did. Institutes like the BFI and Pa they have many archives available and many institutes have archives that you can use under a special student/education licence organised either by the student or more usually by the educational facility ( uni/college/school)
Any music you use as a student needs to have the owner of its copyright traced and to have permission, and this can be very difficult, but as this can add quite a bit of time to a project, fore-warned at least should be a bit fore-armed!

The cg bros
This is interesting to see especially after looking at the mill showreel, while the effects are amazing and really well done, as a show reel i don't think that this flows very well, the images dont seem to link together, and i find the music a bit overpowering, i would have preferred it if the music didn't start off so loud i think as it is a bit too strong somehow. each image is great, but i don't feel that they run together very well and the music doesn't help. i find it a bit confusing as a showreel, but maybe that was their intention.
Cinematic made in maya (Favourite)
This cinematic has to be my favourite at this moment in time. It is wonderful from the start when they set the scene to the end when he brutally slaughters the king.As i have been using maya i was fascinated in how realistic it all looks and inspired.It must have taken them ages to create this as the level of detail is second to none in other words its fantastic. I love the slow motion part when everything turns to ice as the main character hurls his spell into the air to freeze them all,it makes me think back to when i was a kid when animations like this wouldn't be possible,all so makes me think what will it be like in the next few years will it keep getting better or will we hit a barrier soon.
Review of the mill showreel

competition work OUT OF MY MIND

The Simpsons title sequences

.jpeg)
.jpeg)
.jpeg)
Reincarnation (inspiration for competition)
.jpeg)
Buddha research for competition (inspiration for competition)
.jpeg)
Hayayo Miyazaki

Mind spirit and emotion competition what i plan to do
.Open for Submissions: $7,635 in cash and prizes
.Submission Deadline: June 08, 2014 (Midnight EST)
.Judging: June 11, 2014
Winners Notification: June 16, 2014
Art-Competition.net: Announces a call to artists for an online-juried international art competition, April 14, 2014 - June 08, 2014 (Midnight EST) $7,635 in cash and prizes. The Competition is open to all artists 18 years of age or older working in any painting, digital or photo medium.
I plan on doing this competition as i believe it gives me the chance to use all the skills i have learnt in photoshop this year on other projects and create a piece of work that is very unique and creative.I plan to look into reincarnation for my theme for the project as that is what came to my mind when i heard the title of the comp.

Riot and League of legend Game design at a high standerd
.jpeg)
.jpeg)
Drawing tutorial with jazza (how to draw demons)
Another video by jezza. I looked at this video as i love to draw monsters(demons) in my spare time.This video taught me so much for example i learnt many new ways to draw demonic heads,noses,ears and eyes. In this tutorial i also learnt that if i want to symbolise something for example if i wanted a demon to look like a king i would give him horns that go around his head resembling a crown but
My favourite tip in this tutorial would have to be to look at animals for inspiration when creating new creatures.
How to draw tutorial (facial construction)
I am trying to get better at drawing so i decided to go on the search for some tutorials witch i think could help me improve my skills.
I have trouble drawing faces at angles so i looked for someone who could help me on youtube. I looked at many tutorials some were boring and some were just terrible but this guy jezza is just amazing.He is to the point and gives you little tips along the way on how to draw a lot of things.From this tutorial i have learnt how to draw a head so much better.I thought i was good at drawing but i guess i have a lot more work to do,i plan to follow this guy and learn as fast as i can. In conclusion this guy is a great teacher.
Gallery Munro House, Leeds Margaret thatcher cartoon drawings


Baf game worms 3d


Youtube and how it is the best way to spread your work about
.jpeg)
Baf game tomb raider

Barry finnegan concept artist and why i like his portraits
.jpeg)

Monday, 12 May 2014
evaluation
Evaluation
The brief was to create a one minute cut scene cinematic film in teams of three, using Maya and Unity.
We also had to (individually) create an alien and rig him and make a video show reel demonstrating a rigged animated and textured version of our tutorial character.
For the alien character we were all given reference images for this part of the assignment, but I did try to give my alien a bit of my (his) own identity nonetheless. As I was confident with modelling I left this way too late as I thought the rigging would be a lot easier than it turned out to be, I had real trouble with the the rigging which was incredibly frustrating. Also I had missed some of the lessons ( a really bad idea) and so this meant that I had to do more work before I could even start this part. The modelling was the easiest bit as I enjoy modelling and that always helps, I feel confident in this part of the work.
I have learnt again about the importance of proper timetabling, I mistakenly left myself with not enough time to do justice to my alien, thinking that this part of the exercise would take much less time than in fact it did, which is frustrating and I will need to work on my skills in the rigging department much more.
For the short film we chose to do a “western” theme opting for the topic “challenge” which was to be a duel in our film.
We divided up the work involved and I got the task of creating all the scenery and backgrounds.
Initially we created lots of mood boards to look at different storylines and settings and it became clear that we would need a street scene with a saloon, a church and a barn along with other buildings. If I were to do this again I would have created a jail and a lot more different types of buildings/houses to add more depth to the backgrounds.
I did research into various western type buildings and this was useful, I could see that the texturing was going to be an important part of this part of the project as the dry and timbery buildings have a specific “feel” which I needed to convey. We went to the royal armouries to see if we could get any good reference images, we took photos of the images we thought would be useful, to do with weaponry and this was a useful thing to have done as we were able to come up with some good ideas as this setting inspired us and we were able to brainstorm a lot about what we wanted to do and what would be possible.
I needed to research the types of buildings that would be needed so I looked at two animated western type films : Rango and Black Water Gospel. I compared these backgrounds to those in old western scenes and photos I found doing my general research. I could see that the buildings themselves were actually quite simple. I also knew that I would not have to create the whole buildings in most instances but that the inside the saloon part would be the most important as this is where the animation was going to start so I really needed to set the scene to start with.
It was important to make the scenery look run down and decrepit, this seems to be a common theme in western type films, and also we were using a grim reaper character so the old and tatty nature of the backgrounds would add to the overall feel and atmosphere of our animation.
This was my first time doing texturing though and I didn’t really know how to do it at the start, and I had a few false starts with textures that didn’t work. When I was modelling I made a few models that didn’t work out so I had to remake them, but this did not waste so much time as I have done modelling before. With the texturing I found that I spent far more time than anticipated and this was frustrating but of course also useful and I feel I have learnt a lot from this exercise, particularly regarding texturing as I tried loads and loads of different textures but the scales were not right and so the planks of wood were not to scale and so they didn’t work out at all, so this part of the exercise took the most time for me. As I knew I was going to put this into unity with cartoon shading (which we as a team had decided to do) I didn’t put any bump maps into my textures.
During the project we had a change in members of the team which added significant delays, also my time management was not great, however I do think this is a good outcome for my first attempt at such a big project.
Overall I am pleased with our end result, particularly given the poor time management and change of team during the project. If I did the project again I would design the buildings a lot better as I had a bit of a mental block with Maya but now I am starting to have some fun with it and this is a breakthrough for me so I don’t feel now that Maya is as difficult as I used to, so I am confident that next time it will be easier to allocate my time better which is useful as next year I will be creating a whole level in Maya. This project has been so useful in helping me decide what I would like to focus on next year – Maya scenography rather than film.
This guy is amazing and his tutorials rock "Animation Methods"
I was really pleased that i came across this texturing basics tutorial online as i found it fun and inspiring.He made something that i had thought of as very difficult seem fun and this has really changed my attitude to maya witch is a great thing for me as maya has really stressed me out in the past.
In this tutorial he spoke about how to uv map a easy shape and texture it using a method that I now use for everything. In conclusion i strongly recommend that people watch this and subscribe as i believe if you can make maya seem fun to people that have never used it before or are beginners is a very good thing and this logic should be applied to most tutorials.
building blocks


finished right side of street with textures


some of my favourite textures i created
.jpeg)



finished far left side of town pictures with textures



looking into more buildings for my film church and barn

.jpeg)
.jpeg)

textures i did not use and some buildings




saloon pictures finished with all the textures







Subscribe to:
Posts (Atom)